﻿using Minecraft.Model.Backpack;
using System;
using System.Collections.Generic;
using System.Text;

namespace Minecraft.Model.ReqResp
{
	/// <summary>
	/// 装备物品穿戴响应实体
	/// </summary>
	[Serializable]
	public class EquipmentGoodsSattireInResp : BaseResp
	{
		/// <summary>
		/// 穿戴后受影响的物品位置信息列表
		/// </summary>
		public List<BackpackCellInfo> posGoodsinfoList;
		///// <summary>
		///// 属性枚举
		///// </summary>
		//public EnumAttribute enumAttribute;
		///// <summary>
		///// 该装备进行穿戴或者卸下后对应的最后的属性值
		///// </summary>
		//public int attributeAfterVal;
		/// <summary>
		/// 该装备进行穿戴或者卸下后对应的最后的属性值
		/// </summary>
		public List<KeyValueEnumAttributeInt> equipmentAttributeList;
		/// <summary>
		/// 装备所属（人的装备，幸存者的装备）
		/// </summary>
		public EnumGoodsBelongsToType enumEquipmentGoodsBelongsToType;
		/// <summary>
		/// 如果装备所属是SurvivorEquipment，则传入指定的幸存者id
		/// </summary>
		public string guid;
	}
}
